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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga doesn`t need Planar!
- Date: 27 Jan 1996 14:47:21 +0100
- Organization: dis-
- Message-ID: <4edada$rub@serpens.rhein.de>
- References: <john.hendrikx.49i3@grafix.xs4all.nl>
- NNTP-Posting-Host: serpens.rhein.de
-
- john.hendrikx@grafix.xs4all.nl (John Hendrikx) writes:
-
- >How about lines? Drawing a (near) vertical line is very expensive.
-
- Depends. If your render engine (CPU or blitter) is fast compared
- to memory speed then the line-drawing algorithm produces little
- overhead. If it is slow then the number of graphics memory accesses
- are not significant.
-
- Also, the differences to chunky displays are much smaller if you
- have a high resolution display and your lines are more than just
- a single pixel wide.
-
- Regards,
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-